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[Game Logic] sector times

Posted: 18 Jan 2022, 21:07
by Harrii
What about sector times between two checkpoints? So you can see where you losing time.
Checkpoint times for Rally Stages. To see who is fastest to each Checkpoint (denpending on start times)

Re: [Game Logic] sector times

Posted: 21 Jan 2022, 09:35
by Elharter
Very good idea and easy to integrate!