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	<id>https://www.gent-racing.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Car_infos</id>
	<title>Car infos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.gent-racing.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Car_infos"/>
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	<updated>2026-05-20T09:19:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=93&amp;oldid=prev</id>
		<title>Elharter at 14:32, 22 April 2022</title>
		<link rel="alternate" type="text/html" href="https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=93&amp;oldid=prev"/>
		<updated>2022-04-22T14:32:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:32, 22 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GeneRacing &lt;/del&gt;car physics is based on a mix of &quot;sphere collider&quot; and wheel raycasting to enable a very customizable physics model for different kind of vehicles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GR &lt;/ins&gt;car physics is based on a mix of &quot;sphere collider&quot; and wheel raycasting to enable a very customizable physics model for different kind of vehicles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mesh (Visual part) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mesh (Visual part) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Elharter</name></author>
	</entry>
	<entry>
		<id>https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=44&amp;oldid=prev</id>
		<title>Elharter: Protected &quot;Car infos&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=44&amp;oldid=prev"/>
		<updated>2021-11-04T11:10:06Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Car_infos&quot; title=&quot;Car infos&quot;&gt;Car infos&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 4 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>Elharter</name></author>
	</entry>
	<entry>
		<id>https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=24&amp;oldid=prev</id>
		<title>Elharter: Created page with &quot;== General == The GeneRacing car physics is based on a mix of &quot;sphere collider&quot; and wheel raycasting to enable a very customizable physics model for different kind of vehicles...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.gent-racing.com/wiki/index.php?title=Car_infos&amp;diff=24&amp;oldid=prev"/>
		<updated>2021-11-04T11:04:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== General == The GeneRacing car physics is based on a mix of &amp;quot;sphere collider&amp;quot; and wheel raycasting to enable a very customizable physics model for different kind of vehicles...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General ==&lt;br /&gt;
The GeneRacing car physics is based on a mix of &amp;quot;sphere collider&amp;quot; and wheel raycasting to enable a very customizable physics model for different kind of vehicles.&lt;br /&gt;
&lt;br /&gt;
== Mesh (Visual part) ==&lt;br /&gt;
[[File:Carinfo hierarchy.jpg|left|thumb]]&lt;br /&gt;
The following structure is predefined and very import for a user-based 3d model.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--- 3DModelName (root element)&amp;lt;br&amp;gt;&lt;br /&gt;
--- Visuals  (child root element for meshes)&amp;lt;br&amp;gt;&lt;br /&gt;
--- Body (Full BodyMesh)&amp;lt;br&amp;gt;&lt;br /&gt;
--- WheelBackLeft (Back left wheel mesh)&amp;lt;br&amp;gt;&lt;br /&gt;
--- WheelBackRight (Back right wheel mesh)&amp;lt;br&amp;gt;&lt;br /&gt;
--- WheelFrontLeft (Front left wheel mesh)&amp;lt;br&amp;gt;&lt;br /&gt;
--- WheelFrontRight (Front right wheel mesh)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You have to exactly follow this structure and rules to make it work ingame:&lt;br /&gt;
&lt;br /&gt;
*In frontview of the 3d-model both front wheels must perfectly aligned with the surface&lt;br /&gt;
&lt;br /&gt;
[[File:Carinfo front wheels alignment.jpg|thumb|alt=|none]]&lt;br /&gt;
* In sideview of the 3d-model both front and rear wheels must perfectly aligned with the surface&lt;br /&gt;
&lt;br /&gt;
[[File:Carinfo sideview.jpg|thumb|alt=|none]]&lt;br /&gt;
* The origin of the &amp;quot;body&amp;quot; element must be placed in the middle(sideview) / middle (frontview) of the carcenter, directly on the surface&lt;br /&gt;
&lt;br /&gt;
[[File:Carinfo origin body.jpg|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
* The origin of each &amp;quot;wheel&amp;quot; element must be plcaed in the middle (sideview) / middle (topview) of the wheelcenter&lt;br /&gt;
&lt;br /&gt;
[[File:Carinfo originwheel side.jpg|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:Carinfo originwheel top.jpg|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The saved main scale of &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; elements (from first to last) must be set to Scale. 1.000 and should fit to the world-related dimension. Means: Scale it first to a perfect relation of the world, then set the apply the scale to value 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physic (Physics Part)==&lt;br /&gt;
===User Adjustable===&lt;br /&gt;
A formula one car is ready and waiting for implimenation.&lt;br /&gt;
&lt;br /&gt;
SmoothStep Value means a interpolation of the &amp;quot;steering&amp;quot; speed to change from linear to a curve like that:&lt;br /&gt;
[[File:Smooth step.jpg|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
The smooth factor is the value for the &amp;quot;time&amp;quot; axe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Physics Panel (Car Settings) ===&lt;br /&gt;
[[File:Physicspanel.png|none|thumb|The Physics Panel]]&lt;br /&gt;
&lt;br /&gt;
Button Key &amp;#039;m&amp;#039; is used to show/hide this panel of car settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Engine:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* MaxAccel:  Set the rate of acceleration of the vehicle. Higher values will make the vehicle accelerate faster.&lt;br /&gt;
* &lt;br /&gt;
* Maxspeed: Set the top speed of the vehicle. Higher values will make the vehicle run faster.&lt;br /&gt;
* &lt;br /&gt;
* BrakeStrength: Set the hardness of the brake. Higher values will make the vehicle stop faster.&lt;br /&gt;
* &lt;br /&gt;
* SlopeFriction: Set the resistance level in slopes. Higher values will make the car move slower in rising or falling surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steering:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* MaxSteering: Set the level of steering. Higher values will make the vehicle turn faster.&lt;br /&gt;
* &lt;br /&gt;
* SmoothFactor: Set the factor level of smooth steering. Higher values will provide a jerk-free movement of the vehicle.&lt;br /&gt;
* &lt;br /&gt;
* SmoothSteering: Set smooth steering to on or off. On (1) means enable smooth steering and off (2) means disable smooth steering.&lt;br /&gt;
* &lt;br /&gt;
* ForwardFriction: Set the level of resistance in relation to the thrust (driving) force. Higher values will slow down/brake more the vehicle when driving.&lt;br /&gt;
* &lt;br /&gt;
* LateralFriction: Set the level of resistance in relation to lateral forces. Higher values will allow more grip when taking corners.&lt;br /&gt;
* &lt;br /&gt;
* SideFriction: This value adjust the side friction if the car hits an object (except the existing physic material values and behaviours!)&lt;br /&gt;
* &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* BodyMass: Set the total mass of the vehicle. Higher values means the vehicle weights more and will effect acceleration, speed and impact with objects.&lt;br /&gt;
* &lt;br /&gt;
* GravityVelocity: Set the gravitional pull of the vehicle. Higher values will reduce the vehicle&amp;#039;s velocity. &lt;br /&gt;
* &lt;br /&gt;
* MaxGravity: Set the gravitational pull level. Higher values effects the car when driving, especially downhill or uphill in terms of speed, acceleration, braking and steering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Surface Behaviours and Settings ===&lt;br /&gt;
The car is detecting the appropriate surface under the chassis. The detecting point is exactly in the middle of the car and read out a block of area around this middle point to prevent small pixel deviations.&lt;br /&gt;
&lt;br /&gt;
All colors around the middlepoint will be summarized to a average color to find the &amp;quot;closest&amp;quot; color to define which terrain is detected under the car currently.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The detected surface will adjust the physic values with multipliers for each defined terrain.&lt;br /&gt;
&lt;br /&gt;
===Fixed===&lt;br /&gt;
At the beginning just one car is available to test different surfaces, physics-settings, behaviours and all things around.&lt;br /&gt;
[[File:GeneRacing - Lambo Car.jpg|thumb|alt=|left]]&lt;/div&gt;</summary>
		<author><name>Elharter</name></author>
	</entry>
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